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Salvatore Riniolo III
Salvatore Riniolo III
Artist and Content Manager
San Francisco Bay Area, United States of America

Summary

My experience in performing within cross-functional collaborations have strengthened my passion for providing structure and content to teams who create meaningful interactive experiences.

My Core Values

MOTIVATED BY PASSION - Living the dream is working among people who share the passion and joy I have in creating content and stories.

FREEDOM TO FAIL- Mistakes are the best life lessons and we should feel unlimited in our scope to try new things and learn.

PEOPLE ARE THE PRIORITY - Teams and individuals should always be acknowledged for their success and commitment.

EMPATHY AND HUMILITY - These are my greatest virtues when communicating with others and utilizing these within production is a necessity.

FUN ABOVE ALL ELSE- Fun is the most positive force in the universe and it should always be the benchmark for a great experience.

Skills

3D ModelingTeam Managementunity

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance B2M
Substance B2M

Experience

  • Asset Store Content Manager at Unity Technologies
    San Francisco, United States of America
    January 2019 - Present

    -Designed streamlined workflow for the Asset Curation Team

    -Achieved highest output of approved content while maintaining quality

  • Asset Store Content Curation Lead at Unity Technologies
    San Francisco, United States of America
    April 2018 - December 2018

    -Handles technical aspects of the Asset Store's strategic partnerships

    -Lead of the Content Team and liaison between all other international Asset Store Teams and Publishers

  • Asset Store Curator at Unity Technologies
    San Francisco, United States of America
    June 2017 - April 2018

    -Curated art and extensions for sale on the Asset Store

    -Graphics creation for social media feeds and internal use

  • Character Artist at Stronghold Studios
    San Francisco, United States of America
    January 2017 - June 2017

    -Rapidly created assets that could be utilized in the prototype

    -Developed the finalized game character model and integrated assets into the VR build

  • Game Development Administration Work Study at Academy of Art University
    San Francisco, United States of America
    September 2015 - December 2015

    -Effectively maintained media content for department

    -Streamlined workflow for future admin employees

  • Game Development Student Representative for Undergraduates at Academy of Art University
    San Francisco, United States of America
    November 2014 - May 2016

    -Advocated for continuous improvement to student support within the Game Development program

  • Sound Designer at Enemy Spawn
    San Francisco, United States of America
    January 2015 - July 2015

    -Implemented assets while assisting in team milestone tracking

    -Reported directly to Product Director and department leads